People from the school of risk management may have trouble with accepting security as being something as simple as a partition. For them, these partitions are an ephemeral creation from the union of probability and acceptable risk. The argument is that a partition of paper that separates the asset from the threat is as good as no security at all. Additionally, for risk managers, any wall is a construct breakable by time and chance. For them, the break could just as easily come from inside the wall. The threat could also change, evolve, or grow more powerful. That explains why risk managers approach security using game theory.
Risk managers have a valid point. For this reason, it is necessary to understand applied security according to the following comprehensive constraints: channel, vector, index, and scope. With these four constraints, you can guage what is secure. Since security implies all threats, you don't need to indicate secure "from what"—if a constraint exists, it is classified automatically as a limitation, which is defined as a failure. This is why a paper wall can be called security yet be so limited as to make it mostly worthless as a security measure.
Of the four comprehensive constraints, only scope is the logical one. Channel, vector, and index are physical constraints, meaning they are "things." The scope is the collective areas for which security needs to be applied. For example, the scope of a typical Linux mail server will include security for the box itself, keyboard access, remote access, remote interaction with the SMTP service, remote interaction with DNS, physical protection from the elements, continuous access to electricity, and network connectivity to at least one router that will receive and pass the e-mail packets. Therefore, the physical scope of a simple server can be very large and cover great distances.
The channel is the mode of the attack. The interaction of an attack with its target is physical and happens over or through these channels. In the OSSTMM, channels are divided into five categories: physical (can be seen and touched), wireless (within the known electromagnetic spectrum), human (within the range of human thought and emotion), telecommunications (analog communication), and data networks (packet communication). These channels overlap and many current technologies combine them into one interactive experience. For example, the simple Linux mail server will generally be attacked over human (phishing), physical (theft), and data network (mail relay attacks) channels.
The vector is the direction from which the attack comes. Security needs to be designed according to the attack vector. If no separation exists for a particular vector, then that vector is not secure. A typical Linux mail server has three interaction vectors: It receives interactions physically from the room, over data networks from the local network, and again from the Internet.
The index is the manner of quantifying the target objects in the scope so that each can be uniquely identified. In a secured scope, these target objects will be either assets or gateways to assets. A Linux mail server is a target that can be indexed physically by asset tag or over a data network by MAC address or IP address, assuming all three are unique for its interactive vector.
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